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About me

Early interested in architecture, I started my studies in civil engineering in 2013. After three years, realizing that there was not enough design for my taste, I left my studies in order to learn about game / level design, game engines, programming and modeling.

I had the chance to teach to young people at the NAD school's video game day camps , before being admitted to the video game baccalaureate at NAD in 2017, which I completed in the spring of 2020.

During my studies, I worked on Cold Sun, winner of the grand prize of the 2020 edition of ESAC . I also participated in the 2020 edition of the Ubisoft Competition, on Obsolescence.

Thanks to these projects, I acquired skills in:

  • Creation of design documents

  • Prototyping in the engine (in Blueprint and C # )

  • Level blocking

  • Creation of tutorials and progression of the teaching of mechanics

  • Integration into the game engine

  • Organization and analysis of playtests

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